This is the full colour printed hardback edition.
You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire, you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.
Dark designs, bitter enemies, and strange allies await you in this World of Darkness.'Like most vampires, Vampire The Masquerade has awoken from its slumber and is ready to take the world by storm. I, for one, am happy to be along for the ride.' The Mommy GamersVampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-colour art, ...
The girl with the septum ring, is she one of them? How about that guy living in the alley, swaggering like a postmodern pirate? Or is that guy over there, with his razor smile and enlightenment for sale? The unbound vampires could be anyone living on or beyond the edge of society. Written like a series of articles in an underground magazine, the Anarch book is for anyone who likes their bloodsuckers young, angry, and hidden where you least expect it, and is a great resource for all players and storytellers of Vampire: The Masquerade RPG.Welcome to a blood thriller on the streets of the modern nights. For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Featuring ...
The global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay. Once it was the mightiest faction of vampires in the world, a stronghold of immortality. Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology. Camarilla sourcebook contains information on the powerful vampire faction and its place in the modern world, as well as ruleset and lore for clan Banu Haqim (formerly known as Assamites).
The first vampires remember their first nights, but do not speak of them. Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore.
These are their tales...
Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicle of Shadow reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming dread of Gehenna.
The Book of Nod is a collection of mythic texts for use in the Vampire the Masquerade Roleplaying Game. Presented as an epic poem, the Book of Nod is an in-game resource, viewed as sacred by Noddist scholars and most vampire elders, especially of the Sabbat. Rather than a book of game mechanics, this book can be used as a prop and for lore, as it outlines the genesis of vampires with the mythology of Caine.
Faux-leatherbound book with silver foil, gilded pages, ...
Mature Content Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
The secret Church and the hidden State, hunting the hunters in cities and across continents.
An antagonists’ guide to the rising Second Inquisition, this book contains:
Opponents of your Kindred, and their special forces and equipment
Information on the fires rising against the world’s vampires, stoked by the Society of St. Leopold and the American FIRSTLIGHT black program
New tools to expand your chronicles, including eldritch Artifacts, dozens of dangerous antagonists, and the tactics your coterie can use to fight back
The official Vampire: Masquerade 5th Edition Storyteller Screen is a high quality multi panel portrait format and features plenty of content to help power your chronicle. The exterior features beautiful rendered artwork from Vampire: The Masquerade, while the inside cover contains useful rules references, tables and charts for Storytellers!
This new edition features all new art and switches out the 'Last Drop' text box for a Clan Discipline reference.
Beautiful artwork that wraps around the outer facing 4 panels of the screen.
Contains reference tables and key rules
Includes a 32-page Storyteller booklet containing tools and advice on creating and running a Vampire: The Masquerade chronicles.
At a Glance
4 panel Storyteller’s Screen for Vampire: The Masquerade
5”x11” folded screen and booklet
32 page Source Book for Vampire: The Masquerade
Brothers and Sisters in Caine, united under the banner of the Dark Father
An antagonists’ guide to the cultic fanatics of the Sabbat, this book contains:
Descriptions of the Paths of Enlightenment, the foundations of Sabbat identity
Information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians
New tools to expand your chronicles, including Discipline powers, versatile antagonists, and the horrifying Ritae of the Black Hand
Sabbat: The Black Hand is a supplement for the Vampire: The Masquerade Roleplaying Game, outlining in detail the lore and background of the Sabbat, including new Paths and Disciplines, histories, and new Storyteller resources for a richer roleplaying experience.
Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
Includes descriptions of the Paths of Enlightenment, the foundations of Sabbat identity.
Contains information on...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '